![]() ![]() If you want to create a totally custom grid overlay by hand, that’s easy too. To toggle the grid display on or off, just go back to the View menu and toggle the Show Grid entry. As far as I can tell from my testing, this color is only used when using the Line style: Double dashed setting, and not for any other situation.Ĭlick OK, and GIMP will update the grid overlay. Most of the options are very simple and self-explanatory, so I won’t explain them in detail except for the Background color setting. Great work and very much appreciated.I’m not sure why the GIMP team put the configuration options in a different menu, but it’s easy enough to use once you find it. They look not bad, but if you try to slap the Gimp grid over it (which I think is more mathematically correct), it won’t line up. Your nice gimp grid won’t line up because the ‘hexagons’ (and I use that loosely) on the original hex paper. Of course, if you have maps drawn on the old D&D mapping paper from a long time ago, you’ll discover the hexagons aren’t as hexagonal as you’d want. Select by colour the hex grid on that Hex layer Make sure your base image is square (height = weight)ģ. One way to fix that I think might work is:ġ. One of the problems I wish there was a solution to is that Gimp gives you hexes with faces to the top of page (vs a point to the top of page). I’m gonna give you +1 Internets for this great explanation. Author Yora Posted on Categories game design, gamemastering, worldbuilding Tags maps The only issue I noticed is that with hexes of sizes below 20-30, the hexes tend to get a bit squashed as a result of the image consisting of pixels, but I think you’d get this with any other method to get a hex map as well, unless it uses vector images (which I doubt any map software does). (The “Preview” box has to be checked to see how the grid would look like with the current settings.) But if the map has scale markings on it, move the view of the image to that corner of the map and try out different sizes in the Mosaic dialog until the hexes line up with it. ![]() The tricky part is to find the right value for “Tile Height” to get the tile size that matches the scale of your map.
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